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MisterM Peasant
Joined: 02 Dec 2009 Posts: 4
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andobales5 Peasant
Joined: 20 May 2006 Posts: 17
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Posted: Thu Dec 03, 2009 4:31 pm Post subject: |
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Good one, it works!!!
By the way. Do you know how to export Adventure maps into Scenarios?
Thanks _________________ First to be invaded, last to be dominated |
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MisterM Peasant
Joined: 02 Dec 2009 Posts: 4
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Posted: Thu Dec 03, 2009 8:52 pm Post subject: |
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Hmm, from what i can see after an instant test ... open the map file with a note pad editor, change the gametype value und place the map into the right directory.
0 = scenario
1 = adventure
2 = conquest
But it doesnt seem to work with the official "adventures" (great battles / losses) which come with the game (when i tested one, i instantly won), maybe theres some more editing needed. |
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andobales5 Peasant
Joined: 20 May 2006 Posts: 17
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Posted: Fri Dec 04, 2009 5:34 pm Post subject: |
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I did try to change the values using note pad gives me error all the time and stop working the adventure, for ever, even if i change it to the original value. That seems than my notepad is unable to leave intact the original file and when I save it make it to crash. Any tips?
Thank you _________________ First to be invaded, last to be dominated |
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MisterM Peasant
Joined: 02 Dec 2009 Posts: 4
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Posted: Fri Dec 04, 2009 11:33 pm Post subject: |
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Well, i did some more testing ... well. In general, it works, but why do want to change an adventure into a scenario?
- maybe try another notepad editor, like this: http://sourceforge.net/projects/notepad-plus/, windows note pad might be not the right thing ...
- ensure that you and your opponents have at least one town hall
- some game modes may causes crashes (elimination worked for me on all adventures)
- be sure thats theres a minimum of 1 player in the pre-game-options |
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andobales5 Peasant
Joined: 20 May 2006 Posts: 17
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Posted: Sat Dec 05, 2009 12:28 pm Post subject: |
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Brilliant!!!
It works!!!.
Well... why to convert adventures into scenarios... There is some cool maps inside haemimont scenarios and people want to use them to create similar story or multiplayer modifying the map, etc. So that's the reason.
cheers
By the way, where are you from? _________________ First to be invaded, last to be dominated |
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MisterM Peasant
Joined: 02 Dec 2009 Posts: 4
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Posted: Sat Dec 05, 2009 7:14 pm Post subject: |
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Im glad i was able to help you!
Im from Germany btw. |
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andobales5 Peasant
Joined: 20 May 2006 Posts: 17
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Posted: Sat Dec 05, 2009 11:16 pm Post subject: |
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I'm from Spain.
It's very disappointing that haemimont couldn't be able to sell their masterpeace (GBR-Imperivm III) in the rest of Europe. I'm sure that if it reaches Germany would have be able to be sold in the rest of Europe and then the rest of the world. I will never understand that maybe the best strategy game designed so far, with record-selling in Spain and Italy, couldn't find it's way.... any way I invite you and everyone enthusiastic on this game to play online with the spanish and italians (there is also an increasing number of latin american players around).
Best wishes _________________ First to be invaded, last to be dominated |
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Mohammed Master
Joined: 28 Jan 2008 Posts: 241 Location: Earth
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Posted: Sun Dec 06, 2009 9:05 pm Post subject: |
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Hi andobales5 and MisterM, I was wondering if you knew how to increase the amount of items that a unit can hold.. _________________ Play my adventure:
The Punic War
Great Battle of Rome
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SeiBiT Peasant
Joined: 10 Nov 2009 Posts: 19 Location: Rome, Italy
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Posted: Mon Dec 07, 2009 4:46 am Post subject: |
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| MisterM wrote: | Well, i did some more testing ... well. In general, it works, but why do want to change an adventure into a scenario?
- maybe try another notepad editor, like this: http://sourceforge.net/projects/notepad-plus/, windows note pad might be not the right thing ...
- ensure that you and your opponents have at least one town hall
- some game modes may causes crashes (elimination worked for me on all adventures)
- be sure thats theres a minimum of 1 player in the pre-game-options |
I think Atari refused it when FX Interactive (international publishing rights holder) proposed it. However, it's buyable (bundled with Imperivm/Celtic Kings, Imperivm2/Nemesis of the Roman Empire and Imperivm Civitas/Glory of the Roman Empire) from italian and spanish online retailers (like Unilibro and IBS) for 9€ and there are some english mods on this same forum
The game it's 4 years old but the online community (dominated by spanish ) it's very strong and the singleplayer is also very good. I think FX will release it someday on some DD system at a bargain price... It's still played a lot today and they're planning to expand worldwide in 2010 with Navy Moves and maybe some other titles
We need to tell everybody (also on international forums) how the game it's unique and fantastic  |
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andobales5 Peasant
Joined: 20 May 2006 Posts: 17
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Posted: Mon Dec 07, 2009 2:33 pm Post subject: |
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I don't know, Mohamed, but I guess you have to modify the game itself.
About the game, the online mode is very succesfull and yes, it has a very solid community, thousen of players, many of them playing since it became available in shops and still playing and, every day are new players discovering it. And, of course, we should try to tell everybody about this awesome game.
best wishes _________________ First to be invaded, last to be dominated |
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zeloslaw Apprentice
Joined: 10 Dec 2005 Posts: 45 Location: Poland
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Posted: Tue Dec 08, 2009 5:05 pm Post subject: |
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Great job! _________________ Play my mod GBR TACTICS |
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Dj_Sarco Peasant
Joined: 27 Oct 2009 Posts: 2
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Posted: Wed Dec 09, 2009 11:16 pm Post subject: |
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cool Thanks |
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Mohammed Master
Joined: 28 Jan 2008 Posts: 241 Location: Earth
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Posted: Sun Jan 03, 2010 11:15 am Post subject: |
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Okay, I finally figured out how to increase the amount of items a person can hold. It is in the UNIT.SC file and all you have to do is change the "<properties inventory_size="16"/>" to what ever number you need.
I now have another problem, When ever a conversation starts the game pauses. I want the game to continue like nothing has happened when a conversation starts. If you know how please tell me and save me a lot of time. _________________ Play my adventure:
The Punic War
Great Battle of Rome
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sedmi Haemimont Employee

Joined: 22 Apr 2005 Posts: 60
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Posted: Fri Feb 26, 2010 3:02 pm Post subject: |
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hi mohammed,
there is no way to display conversation w/o pausing the game.
you can still print messages on the screen but this is ugly way to present a conversation.
u can try with some voice acting. but frankly I doubt that can be done with the editor.
this weekend I will spare some time on this issue.
.wink. _________________ it's loading now, so shut up and sit down! |
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