Haemimont Games is a team of approximately 50 talented game developers brought together by a common passion to create truly outstanding games. We design and create all aspects of our games, from concept to graphics and programming. Haemimont Games uses its own internally developed 3D graphics engines.
We strive for perfection in three key areas:
- A shared creative impulse that pushes the frontiers of imagination and game design;
- An outstanding production process featuring a streamlined asset pipeline, quick turnaround for new features and always up-to-date working game versions; and,
- Technology excellence incorporating the latest breakthroughs in game technology coupled with a rock solid, reusable code base and industry standard third-party tools.
Located in Sofia, Bulgaria, Haemimont Games is one of the country's premier employers with the ability to attract and retain the best talent in the region.
Milestones
September 1997
The Company is organized to develop and market an original fantasy RTS game – Tzar: The Burden of the Crown.
January 2000
Tzar: The Burden of the Crown goes gold.
April 2000
Development begins on a new RTS game based on the Celtic world, Celtic Kings, entirely funded by Tzar`s commercial success.
October 2002
The first incarnation of the Celtic Kings series, Celtic Kings/Imperivm (a historical RTS), goes gold.
January 2003
The Company begins development of a new fast-paced fantasy RTS game - Rising Kingdoms.
October 2003
Celtic Kings/Imperivm: The Punic Wars goes gold.
April 2004
The Company begins development of a Roman-themed city builder game - Glory of the Roman Empire.
October 2004
Celtic Kings/Imperivm: The Great Battles of Rome goes gold.
May 2005
Rising Kingdoms (a fantasy RTS game) goes gold.
2005
The Celtic Kings/Imperivm franchise sells over 1,000,000 copies worldwide.
January 2006
Celtic Kings/Imperivm: The Great Battles of Rome receives the Platinum award for selling 160,000 copies in a single year in Spain alone.
May 2006
Glory of the Roman Empire goes gold.


